In the bleak and unforgiving streets of Krat, exploring every hidden corner can mean the difference between survival and sudden demise. Among the most rewarding secrets scattered throughout Lies of P are the mysterious Trinity Sanctums, which contain powerful defensive gear and rare crafting materials. Accessing these locked rooms requires players to solve riddles given by a mysterious voice over ringing telephones to obtain rare green keys. Understanding how to solve these environmental puzzles efficiently allows you to upgrade your puppet arsenal and delve deeper into the rich lore of the city.
Answering the Cryptic Calls in Krat
Your journey to obtaining the coveted keys begins by tracking down ringing payphones scattered across various chapters of the game. When you interact with a ringing phone, the enigmatic King of Riddles, Arlecchino, will present a specific question that tests your logic or understanding of human nature. Choosing the correct dialogue option is essential, as answering successfully grants you a key immediately or sets off a minor task to locate it nearby. If you accidentally provide the wrong answer, you can eventually retry the riddle by finding subsequent phones later in the story.
The first dynamic encounter occurs near the entrance of Venigni Works, where a phone rings loudly to grab your attention. Providing the correct response here rewards you with your very first key, unlocking early opportunities to strengthen your character. Navigating these vocal trials safely allows players to steadily collect the vital keys needed to unlock hidden vaults later on.
Locating the Workshop Union and Opera House Sanctums
Once you secure a key, your next objective is to find the hidden doors marked with a glowing green Trinity triangle symbol. The first sanctum is tucked away deep within the Workshop Union area, located just past a dangerous tunnel where rolling fiery boulders drop down. Exploring a small gap on the right wall leads you down a path toward red industrial pipes where the locked room awaits. Inside this initial sanctuary, players can gather valuable quartz and a unique costume to alter their cosmetic appearance early on.
The second major door can be found within the grand architecture of the Estella Opera House just before confronting the main boss. Players must carefully drop down into a lower room directly beneath a massive swinging chandelier that burns with intense flames. Unlocking this specific chamber requires a second key obtained from the Malum District payphone encounter.
Uncovering Advanced Rooms in Late Game Chapters
As you progress into the dangerous late-game environments, the riddles become significantly more complex and the sanctum locations are harder to spot. A prominent locked door is situated within the Grand Exhibition Gallery area, requiring careful navigation past automated puppet exhibits. To earn the key for this area, you must solve a visual puzzle involving two large statues, rotating one of them twice to match its twin counterpart. Inside this hidden chamber, players will discover advanced defensive components that provide superior protection against late-game status ailments.
Another crucial room is positioned inside the Krat Central Station Lobby, located directly to the left of the main Stargazer checkpoint. Returning to this familiar hub area during Chapter 10 reveals new pathways that were previously blocked by debris. The final and most significant sanctuary resides deep within the Arch Abbey outer wall during the climax of Chapter 11.
Meeting the King of Riddles Face to Face
Reaching the final Trinity Sanctum allows players to finally meet the historical mastermind behind the cryptic phone calls throughout Krat. Interacting with the physical form of Arlecchino unlocks extensive dialogue options that reveal the dark history of the puppet rebellion. Exhausting all conversation options with this character completes a vital side quest line and rewards you with a rare radiant ergo crystal. Returning these final findings to hotel residents wraps up character storylines cleanly while securing final trophies for completionists.